Pirates local.ini

There are 2 .ini files which allow you to customise some aspects of the user interface. These are Pirates.ini and Pirates_Local.ini Both files are raw text files and can be found in your game installation directory.

Open up Pirates.ini to view the various settings. DO NOT EDIT THIS FILE Every time you run the game the client checks this file and if it has been altered it will reload the default settings. However you can can over-ride any of the settings by adding new values in Pirates_Local.ini To do so simply create a new text document called Pirates_Local.ini in the game installation directory (same location as you found Pirates.ini) and add the complete line you want to change with the new values. Next time you run the game the new values will take effect. if you ever mess anything up you can wipe the Pirates_Local.ini and start again.

Minimap Colours
The default map colours can be improved. For example a friendly NPC ship will look the same and a friendly Player in a red zone. This can cause deadly confusion. The minimap colours are very modifiable.

The code you need from Pirates.ini is shown below. Copy and paste this to your new Pirates_Local.ini file and edit away. The values you want to edit are the 4 numbers at the end of each line. From left to right they are:

Red value Green value Blue value Transparency

In each case 1 full colour, solid and 0 is no colour and fully transparent. This corresponds to the Hex colour values used in HTML and paint packages with 1111 being solid white, 0001 solid black, 1001 being Red and so on. Setting the last number to .5 means a 50% transparency.

Example Set up
The following example is for a PVP focused build. The default colours have been followed as far as possible to keep things familiar. The NPC transparency has been set to .5 so that they fade into the background of the map. You can alter the value to tune to your preference. The other values have been used to make Players stand out as much as possible. In addition PVP Flagged group members are now Yellow rather than Cyan, this allows you to see who is flagged in your group so you can keep an eye on each other. The colour chart below shows the default and the example system.



[UI] IFFIconColor_default=1 1 1 1 IFFIconColor_you=1 1 1 1 IFFIconColor_derelict=.5 .5 .5 1 IFFIconColor_NPC_ally=.3 1 .3 .4 IFFIconColor_NPC_neutral=.92 .92 .62 .4 IFFIconColor_NPC_hostile=1 .3 .3 .4 IFFIconColor_PC_PVPoff=0 0 1 1 IFFIconColor_PC_PVPoff_group=.5 .9 1 1 IFFIconColor_PC_PVPon_group=1 1 0 1 IFFIconColor_PC_PVPon_ally=.3 1 .3 1 IFFIconColor_PC_PVPon_attacker_only=1 .7 .2 1 IFFIconColor_PC_PVPon_victim_only=1 .7 .2 1 IFFIconColor_PC_PVPon_enemy=.5 0 .75 1 IFFIconColor_PC_hated=.16 .26 .04 1
 * These are used for the map icon colors in the local map and mini map



The screen shot shows how NPCs fade into the background making players easier to spot.

Floating Name Colour
You can change the colours or the names that appear above ships, avatars and targets using the same code system. The code you need from Pirates.ini is:

Example
I have set these to the same values at my minimap to keep things consistent. It has the added advantage that I can visually see if a group member is PVP flagged when he's on the docks. However the colours are quite bold an in your face, you may prefer the more washed out look of the default. Alternativle you can drop the last number by .2 across the board which will make the names blend in more. The code to do so is below.

[UI] sdc=true IFFColor_default=.9 .9 .9 1 IFFColor_you=.9 .9 .9 1 IFFColor_derelict=.4 .4 .4 1 IFFColor_NPC_ally=.2 .9 .2 .4 IFFColor_NPC_neutral=.82 .82 .52 .4 IFFColor_NPC_hostile=.9 .2 .2 .4 IFFColor_PC_PVPoff=0 0 .9 1 IFFColor_PC_PVPoff_group=.4 .8 .9 1 IFFColor_PC_PVPon_group=.9 .9 0 1 IFFColor_PC_PVPon_ally=.2 .9 .2 1 IFFColor_PC_PVPon_attacker_only=.9 .6 .1 1 IFFColor_PC_PVPon_victim_only=.9 .6 .1 1 IFFColor_PC_PVPon_enemy=.4 0 .65 1 IFFColor_PC_hated=.06 .06 .0 1
 * These are used for the text colors in the Health UI

Log Files
You can select what you want to record to your log files using the .ini file. By default there is no code in the Pirates.ini file so use the code below as a template. This logs everything, which may cause a lot of clutter. However you can remove some lines to customize what is logged.

[Logger] Mission=Info Combat=Info Combat_Totals=Info Encounter=Info ConsoleCommand=Info Chat_Messages=Info
 * These options determine what gets put into the logs stored on your computer for each session.
 * Logs are stored in your My Documents\Pirates of the Burning Seas folder.
 * Note that you will get logs even if without an entry in the INI, but they will contain less information.
 * Not all of these may work any more, and be careful about making your logs too big, they could cause issues.

Example
I always leave the chat log on as it provides a useful record of events. Everything I turn off. However you will still produce basic logs on the other items. If you are experiencing problems with the game it is a good idea to turn on all the logs then you have a full record to send to FLS in a support ticket.

[Logger] Chat_Messages=Info
 * These options determine what gets put into the logs stored on your computer for each session.
 * Logs are stored in your My Documents\Pirates of the Burning Seas folder.
 * Note that you will get logs even if without an entry in the INI, but they will contain less information.
 * Not all of these may work any more, and be careful about making your logs too big, they could cause issues.

Open Sea Zoom Out
Adding the following code to the Pirates_Local.ini will allow you to zoom out further on the OS.

[ClientInfoManager] zoomRanges = 10,25,50,75,100,250,500,750,1000,2000,3000,4000,5000,7500,10000
 * From Toshiro: Increases your zoom range for the Open Sea

Local Map Hi Detail
Found by Xaphod

Makes your local map higher detail, which is useful on the OS sometimes.

Edit by Aubrey Markham: If your minimap background goes away completely, try resetting this value to its default of 1024 by 1024. --Aubrey markham 15:53, 11 June 2013 (CDT) [NavMeshRenderer] width = 4096 height = 4096 obeyTexturePrefs = false