SGS NA Regulations
Holding a Squadron Vote
Holding a Flag Vote
Chain of Command
Group Chain of Command
In-game, Tactical Command
Out of game, Strategic Command
Board of Flag Officers
Board of Flag Offices
- Manages the Nation vs Nation (NvN) efforts of the squadron, including suggested ship builds, focus role of the society and representation of the society to the nation. The CNO must be an expert on NvN mechanics and be willing to pro-actively lead the society's NvN effort.
- Runs the Human Resources side of the squadron. This includes maintaining the roster, managing the medals and promotions system and helping officers to complete their paperwork. The CNP also ensures that officers have matching forum, character and vent names. The CNP must be active on the forums and wiki as well as in game.
- The Commissioner creates graphics for the squadron. This include members flags and coats of arms.
- Manages the recruitment and patronage system.
- Oversees the website and forums.
Minister of Trade
- Oversees the in game economic capabilities of the Squadron and helps develop wiki pages on the economics of the game.
- The duty officer is the squadrons “General officer”. Duty officers are expected to be the board of flags eyes and ears in game; to submit an agenda they intend to pursue during their term; and follow through on that agenda. A Duty Officer may hold the position for only one consecutive quarter at a time. A duty officer will only ever be elected should all other administrative roles hold at least one flag officer.
Forming the Board of Flag
- At the end of each quarter (3 months on the calendar year) the board is formed for the next quarter. The board is made up of 12% of the full membership, rounded to the nearest odd number with a minimum of 6. Each seat on the board must belong to one of the 6 departments.
- During each quarter officers are invited to apply for the board. Existing members must fill an application to confirm they wish to continue.
- At the end of each quarter the size of the board for the next quarter is calculated as 12% of the full membership rounded to the nearest odd number. With a minimum of 6.
- A poll is then created, that lasts 5 days, in the flag office with an separate option for each applications primary and secondary choice. Each voter is given the number of choices as there are seats on the board. The old board then votes for the new.
- Any officer requires a minimum one-half (50%) of the votes cast by the previous board in order to assume office. Captains with less votes will be considered "Non Confidence" and not awarded the role. (Example:If there are twelve Captains on the board; in order for a Captain to be inducted into the new board they require a minimum of six votes.) These are hard votes, and modifiers (Rank, and only in office) will not be applied to a Captain not gaining 1/2 (50%) in favour.
- The results are modified with the following points.
- Baronet +1
- Baron +2
- Viscount +3
- Earl +4
- Naval Lord +4
- Most votes in that department +20
- The highest scoring captains form the board (ties are resolved by seniority)
- A flag officer may step down from the board at any time. He returns to his former status with full honours. His place is then filled as soon as possible.
Removing a Flag Officer
- In the unlikely event that a Flag officer is not performing his duties but will not step down he can be retired after a Flag Vote.
Flag officers in game
- If a decision is needed in game the following chain of command is used:
- Appropriate Flag officer if online
- Highest ranking officer
- The national group leaders are asking the squadron for their preference in a port flip. As this is a NvN matter it comes under the Chief of Naval Operations. If he is on-line he makes the decision for the squadron (he may of course consult the other officers). However if the CNO is not available then the decision falls the the highest ranking officer onlne (use the Roster to find this).
Flag officers out of game
- Each flag officer has a set of responsibility and duties he must perform. In addition to these he is expected to:
- Nominate officers for promotion
- Vote on Promotions and Awards
- Propose changes or new regulations
- Vote on changes or new regulations
- Squadron members of the rank of Knight and above are granted read and write access to the board of flag forums. They will not have the right to a vote; but are able to give opinions and have a say in the vital decision making of the squadron.
- All information accessed by squadron personnel via the board of flag forums is to be treated as top secret, and released past the flag officers board only with the posters express consent.
- The board of flag officers reserves the right to redact critical information in the case of an emergency, after a 51% vote of yes.
SGS Naming Policy
- The St George Squadron is a British Royal Navy Role-playing based society and has until recently only accepted names that fit the period and nation. Names that should preferably be avoided are out of context names, such as Darth Vader, Maggotboy, Milkman, or famous names such as Captain Horatio Nelson, Captain William Bligh, Captain Horatio Hornblower, and names along those lines. Also, as the squadron uses a full title system to reflect rank, character names should not include titles like Lord, Baron or Sir. These titles will be awarded to you as part of your career with SGS.
- However, since Naval Action have no easy way to change names without forcing the player to start from scratch, names such as those mentioned above are now temporary accepted in the Squadron in-game until they can be changed.
- We ask however that your forum profile uses the period appropriate name that you would otherwise use in-game. To qualify a name has to be historical, and in keeping with an officer of the British Royal Navy. This has been the tradition in the Squadron since its creation, and gives us a historical look and feel. Suggested names can be found on the 18th Century Names page.
Acceptable names under the SGS Policy:
- English, Scottish, Irish or Welsh (preference for the first two).
- Foreign surnames with a British first name E.g. William Bach.
- Anglicized versions of foreign names E.g. Frederic Redstone.
- German Names are acceptable based on ties to the House of Hanover.
Fair Naming Policy
- Should Naval Action once again make it possible to change the names of our characters, or you have an offensive name and still wish to join the Squadron, the following procedure will apply.
- All Captains who apply to the squadron with an unacceptable name will be allowed to go up for the standard vote, and have the results announced on the stipulations that:
- The Captain agrees to have his/her name changed into a name which complies with regulations no more than one week (seven days) after the conclusion of the vote.
- That, should the Captain default on the above agreement, s/he will willing leave the squadron within 24 (twenty-four) hours of his seven day grace period. Should the captain fail to remove him/herself from the squadron within the allocated time; the Captain will be removed from the society via a kick.
- The Captain must inform us of the name s/he will be changing his/her name to.
- The Captain is informed of these terms, and agrees to them prior to the beginning of the poll. Should the captain decline these terms, s/he will have it held as a defaulted patronage.
- Should the Captain be forced to leave the squadron due to a breach of this agreement, he will not be allowed to reapply until s/he has corrected his name to one meeting regulation.
- Captains who agree to the above terms, should they pass their vote, will have their results announced with the rest of the patronage class, with the name they have chosen to change to placed in parenthesis beside their current name. In all cases the Chief of Naval Personnel decision is final.
Ranks and Promotions
Promotion Through the Ranks
- Ranks are awarded based purely on a captain's leadership skills. With the exception of the first promotion which is awarded after a successful Patronage period.
Selecting Officers for Promotion
- On the 20th of each month the Flag Officers will convene a promotion board to discuss the candidates and add any of their own. We use PvE and PvP log threads, or a personal report in-game, and officers should make sure to include acts of leadership. They will then vote on these candidates.
- On the Last day of the month the successful candidates are promoted by one rank.
- There are limits to the number of promotions that will occur each month, depending on the number of active squadron members at the time.
Criteria for Nominations
- Candidates are assessed based on their leadership skills both in combat, non-combat operations and out of game. The senior officers look for the following:
- Success in the chosen field
- Leadership Strengths
- Awareness of Leadership weaknesses
- Communication skills
- Because the highest ranking officer in game takes command of the squadron it is important that leaders understand their weaknesses as well as strengths. For example a captain who is a good economic leader should recognise his weakness in combat leadership and delegate to more able, but lower ranked officers when in a combat situation. Note: Meeting all these criteria will not automatically list you for a promotion. See Criteria for Nominations above for clarification on how to get nominated for promotion.
What we don't use
- We do not look at the amount if time served or time in game when assessing leadership potential. A talented combat leader who can only play one night a week will be promoted over a weaker leader who plays every day.
Requirements and Regulations for Promotion
- In order to be approved for a promotion a Captain must be nominated, voted on and win said vote during a promotion cycle at the end of every month as stated above. Each rank demands certain requirements of a candidate which are listed below. Captains are required to comply with the regulations for all ranks up to and including the rank he or she currently holds.
Gentleman and Esquire
- Patronage Officers remain in rank and not eligible for Patronage Vote until the following is completed:
- Name Approval.
- Matching Forum Name.
- Special Note - Captains are eligible for voting if they will have 15 days in the squadron as of the announcement date, so 10 from the start of voting.
- Upon promotion to the rank of Knight, by merit of service, the proclamation of promotion will be held until such time as the following is completed:
- Coat of Arms.
- Captains Back Story Completed on the Captain's Bio Page.
- Post Captain
- Upon promotion to the rank of Baronet, by merit of service, the proclamation of promotion will be held until such time as the following is completed:
- Served as a Flag Officer for one (1) board.
- Upon promotion to the rank of Baron, by merit of service, the proclamation of promotion will be held until such time as the following is completed:
- At least one (1) Award
- Upon promotion to the rank of Viscount, by merit of service, the proclamation of promotion will be held until such time as the following is completed:
- Serving at least two (2) quarters as a Flag Officer of Saint George Squadron.
- At least two (2) medals awarded.
- Upon promotion to the rank of Earl, by merit of service, the proclamation of promotion will be held until such time as the following is completed:
- Complete List of Ship Commissions under sail by the Captain, listed on the Captain’s Bio Page.
- At least three (3) medals awarded.
- Serving at least four (4) quarters as a Flag Officer of Saint George Squadron.
Conduct in War
- As a captain in the Saint George Squadron, you are expected to ruthlessly persecute the defeat of your enemy, but always with a nigh-impenetrable civil and gentlemanly behaviour before, during and after combat. Win the engagement at all costs, but be prepared to dine with the enemy captain in the great cabin afterwards, no matter who won. You are also expected to be aware of the moment when, after you have already sunk an enemy once or several times within a short time frame, further attacks would be bad form or downright dishonourable. Avoid the equivalent of "corpse camping" or other forms of griefing in the game if you believe this to be happening.
- You should demand the enemy's surrender at the earliest convenience after starting an engagement, though this is entirely optional.
- You do not have to communicate with the enemy, but if you do it must be in a civil and gentlemanly tone.
- Avoid the equivalent of "corpse camping" or similar griefing in the game if you believe this to be happening.
- Normal grouping rules apply; the leader of the group or fleet's word is final.
- You do not have to explain these rules to your opponents.
Reporting captains who breach the rules of war
- If you see an SGS captain who does not follow the rules of war detailed above you should report that captain to the flag officers. Evidence in the form of screen shots will be required. In the case of a proven breach of regulations, compensation may be offered by the squadron to the enemy captain.
With other Groups
- The points regarding griefing shall be suspended while operating with other groups in the War effort.
Trading between Captains
- All trading between Captains (including trades with non SGS officers) will be on a 'cash on delivery' basis. Officers will not demand advance payment or defer payment for goods received. Nor will they run a donation or banking system either privately or on behalf of the squadron. This will not preclude receiving or giving gifts to other players or an automated tax / tithe system, should it become available.
- We have had problems in the past with members running donation systems then losing other players money. in order to protect our members from accident or theft we insist that all face to face trades involve cash or goods on delivery.
- You may:
- Pay cash on delivery
- Give goods away for free
- Trade goods for another type of goods
- You may not trade goods and expect payment later on or ask for advance payment. If you do so it is at your own risk.
In the Squadron we have standarised forum signatures. That way we can read information about you from your signature, and it ensures that we have a uniform appearance on the forums! The signature contains the following information:
- Captain's handwritten signature (Optional)
- Captain's name with rank (Required)
- Any special positions held (Squadron Secretary, Inspector General, ect.) (Required)
- Your main ship (Optional)
- SGS Flag, White Ensign (Required)
- Captain's quote or personal message (Optional)
- Handwriten signatures can be made for you by the Squadron Commissioner.
- If you use a handwriten signature, the image must be a maximum of 50 pixels high.
- Note that some captains that played Pirates of the Burning Sea may also use an animated personal ensign.
|Example code (copy and paste into "Edit Signature" on the forums):
Captain YOUR NAME, Gent.
H.M.S. [i]"YOUR SHIP NAME"[/i]
- Copy and paste this code to the forums, and edit in your name.
|Example code (copy and paste into "Edit Signature" on the forums):
[size=4][b]Captain Ashleigh Jaedyn Bagster[/b],[/size]
[size=4]1st Btss of Ravenswoth Castle in the County Palatine of Durham, KB, RN, MC[/size]
|Captain Ashleigh Jaedyn Bagster
1st Btss of Ravenswoth Castle in the County Palatine of Durham, KB, RN, MC
SGS Forum Avatar
Another part of our uniformed appearance is the forum avatar. Naval Action does not have in-game avatars, or else we would have used those! What we do have, however, are personal coats of arms.
As an Esquire you may make a request to the Squadron Commissioner to have him or her design a coat of arms for you. It will then be placed in front of the Blank Avatar Background, making you avatar personal. During your patronage, you will use the Blank Avatar Background, and when you are an Esquire you may use the Squadron Arms Avatar until you get yourself a personal coat of arms. Save the left image below, and upload it as your avatar on the forum!
|Blank Avatar Background||Squadron Arms Avatar||Personal Arms Avatar|
|Forum avatar for Gentlemen, and the background for subsequent avatars.||Forum avatar for Esquires without a personal coat of arms, depicting the Squadron coat of arms.||Personal forum avatar for Lord Blatchford, depicting his coat of arms.|
- Note that some of our Captains joined the Squadron playing Pirates of the Burning Sea, and therefore may choose to use their character avatar from that game!
Coats of Arms
Regulations Regarding the Use of Coats of Arms in the St. George Squadron of the White
- The Office of Commissions started making personal Coats of Arms for the Squadron's captains in the late months of 1721. The idea was to ehance role-play by having captains recieve unique custom-made Arms linked to their characters, adding the appropriate badges, helmets and coronets as they progressed through the ranks. After several discussions it was agreed upon by the members of the Office of Commissions that in order to keep the Arms as a sign of status and achievement, the use of Arms and their spesific parts was to be, as it is in real-life, regulated in the Squadron. These regulations would also ensure uniformity regarding the components of the Arms displayed in the Squadron.
- §1.0 - To display a Coat of Arms in the Squadron, you must be of the rank of Esquire or above.
- 1.1 - As a Gentleman, you may not display Arms in the Squadron.
- 1.2 - As an Esquire, you may display your Motto, Shield, Esquire's Helm, Torse, Mantle and Crest. You may not display a Order Badge or Coronet of any kind.
- 1.3 - As a Knight, you may display your Motto, Shield, Knight's Helm, Torse, Mantle, Crest and Order Badge.
- 1.4 - As a Baronet, you may display your Motto, Shield, Baronet's Helm, Torse, Mantle, Crest and Order Badge. You may also add a small white shield with the "Red Hand of Ulster" to your shield (example).
- 1.5 - As a Baron, you may display your Motto, Shield, Baron's Helm, Torse, Mantle, Crest, Order Badge and Baron's Coronet. You may also include the historical Arms of your Barony in your Shield.
- 1.6 - As a Viscount, you may display your Motto, Shield, Viscount's Helm, Torse, Mantle, Crest, Order Badge and Viscount's Coronet. You may also include the historical Arms of your Viscouncy in your Shield.
- 1.7 - As an Earl, you may display your Motto, Shield, Earl's Helm, Torse, Mantle, Crest, Order Badge and Earl's Coronet. You may also include the historical Arms of your Earldom in your Shield.
- 1.8 - The sole exception to these rules is if you use a real-life Coat of Arms belonging to your or your family. The use of these Arms are not limited by rank in the Squadron and you may display them at your pleasure.
- §2.0 - You may not display Supporters, Royal Coronets or a Royal Mantle (ermine-pattern mantle). The founding Sea Lords, as the only exceptions, may use Supporters.
- 2.1 - You may not display the recognized Arms of a country or geographical area (fiefdoms etc.) in your Shield unless your character have a claim to that area through titles earned in the Squadron.
- §3.0 - You may choose any style of your choise regarding the shape and size of your Shield.
- 3.1 - Although you may choose the colours of your Shield as you please, we ask that you use the basic colours of English herladry mentioned on this page.
- 3.2 - You may place any animal/object on your Shield as a Charge, as long as you use the heraldic versions of said animal/object. Heraldic depictions often vary greatly from modern artistic depictions. Do not use modern objects like planes or coffee-machines.
Reviewing and revising:
- The Office of Commissions do not look upon themselves as experts of heraldry, and are always open for suggestions regarding the Squadron's heraldic regulations. Do not hesitate in sending your suggested changes to the Squadron Commissioner.
- See SGS PotBS for guidelines on the Orders of Knighthood The Squadron uses.
- When joining a group you agree to follow the orders of the group commander. Even if you are ordered to carry out a task which could result in the sinking or capture of your ship.
- Therefore you are encouraged to think carefully about who is leading a group before you agree to join it. And do not hesitate to leave a group if you feel it is being badly lead.
- When joining a group, you automatically agree to follow the orders of the group leader, no matter their rank or status. If you are not prepared to do this you should leave the group.
- Although you may make suggestions as to a course of action, once an order is given by the group commander you should follow it without question.
- Group commanders should not be criticized during the engagement, if you are unhappy with the commanders abilities you should discuss the situation after the battle and if necessary leave the group.